Or there's the Fallow Mire, an area built to hold a linear, standalone ghost story separate from the main campaign. Outside of the Hinterlands is the Storm Coast, where you can watch as a dragon fights a giant. Inquisition is wonderfully varied, and filled with interesting scenarios and locations-most of them not a sort of dull green woodland. The problem isn't that the Hinterlands are bad it's that they're vast but specific in scope. Abandoning the game because you're sick of the Hinterlands is like walking out of a restaurant because you ate too many breadsticks. It's heartbreaking to see it happen, because the Hinterlands are the antithesis to everything that makes Inquisition great. Look at all of these places that aren't the Hinterlands!
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